![]() From there go East to find a Cave (x:247 y:966) to enter. Exit out west until you can head North down to the beach. Head back West to where the altar was and kick down the vines. While up there kill the scion and her dryads then exit out of the heart area. Head up the vines right behind her and use the heart (x:288 y:930) to be transported to the tree. ![]() An elf will ask you to talk to the mother tree. After the fight be sure to grab Alexander's head then go Southwest. Choose to fight Alexander for the best exp and then talk to Gareth for a nice reward. Follow the path North and you will come across Alexander and Gareth speaking. You can also kill the last tiger there for some exp. You will come across the Temple of Tir-Cendelius waypoint (x:262 y:922) and just north of that you will find the Altar of Tir-Cendelius (x:269 y:941) where you will just need to feed it some of yourself (you lose hp but regain it anyways since you are out of combat). Head back to where the gem was and jump back north to find the elven temple - enter it and keep to the West side. You're done here so head back the the Lunar Gate waypoint. Interact with the Altar of Xantezza just beside the core and either renounce your god, or have it come forth. Now you need to reach the core before the end of your turn, otherwise it unleashes a deathfog that will kill your party - undead included - but once you do interact with it, it'll shut down and the place will be safe. Follow it all the way along, but before you go down the ladder, start sneaking and then just teleport yourself over that way. ![]() Inside will be a hyperdrive protocol so spin the wheel and the slow will turn to haste! Head back to the waypoint and teleport yourself to the pipes to the east. What you want to do is follow the path and lockpick the door (x:146 y:526) to the North of the circle of poison area. Do NOT step on the pressure plates as they will shoot fire everywhere, and do NOT - under any circumstances - interact with the emergency flush protocol otherwise it will flood the room with deathfog and lava effectively killing your party. READ CAREFULLY BEFORE PROCEEDING: In the next section literally one misstep could spell demise for your party. Do this with your party, or you can move/teleport the crates onto the plates to open the way forward as the picture shows: Now the really annoying thing about this place is you will be constantly Slow-ed, - but head North to find the first area where you will need to activate the 4 pressure plates. Pick up the gem with a character with the scholar tag to be transported into a pocket plane - next to the Impish Pocket Realm waypoint. Head East to find the Lunar Gateway waypoint, then return to the wolves and kill them. After, head South and jump across the broken bridge to find two wolves around a gem (x:276 y:823). On the east side there are some trunks to walk and and you will find some vines (x:260 y:889) to climb up behind the shriekers to then use source vampirism on. After the fight you can see some shriekers to the East up the hill - you will have to go halfway down the hill. You can interact with the altar to Rhalic in the middle of the fight (if you are not human you will become permanently blinded).Īfterwards head Northeast to find a blockade of black rings and another fight (x:242 y:872). Choose to side with the Magisters for this fight and afterwards - if you have Fane's shapeshifter mask - become human if you aren't. From there continue East, and you'll see a large battle just to the south (x:196 y:826) between the Black Ring and Magisters. Head East to find The Beach waypoint (x:106 y:820) and continue on as the path banks Northeast - there you will find Delorus (x:165 y:865) assuming you saved him in Fort Joy. Ask for the tablet back and take the lifeboat to the mainland. Head south towards the boat you can take to the beach and Almira will approach you.
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